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Finsterkoppen

There’s no answer to your knocking. Do you want to try again with vigor?

Looks like nobody’s home.

A Dwarf opens the door, addressing you morosely: “I bet you want to stay the night here, won’t you?”

“Oh, all right; you can sleep in the shed; my house isn’t big enough for travelers such as you. But you’ll have to take care of your food yourselves. These are tough times up here as well.”

“I’m sorry, but I don’t have any space for guests!”

“O.k. leave it, but you do not need to disturb me then!”
Saying this, he slams the door right into your faces.

A deep voice booms from inside.
“Get lost, you!”

A Dwarf opens the door. He is armored and carries a heavy axe in his hand.
“Getaway from here. We don’t want anything to do with folk that have incurred Ingra’s wrath!”

Two grim, heavily armed guards at both sides of the portal size you up from head to toe. Even though they appear to be physically inferior to you, they leave absolutely no doubt that they wouldn’t hesitate one second to slit you up with their axes neck to groin.

One of them steps up to you, imperiously lifts his hand and states
“HALT! There are no Elves allowed in here!”
He points at [NAME] and sends you packing.

One of them steps up to you, imperiously lifts his hand and states
“HALT! No Witches or Warlocks are allowed in here!”
He points at [NAME] and sends you packing.

One of them steps up to you, imperiously lifts his hand and states
“HALT! There are no Druids allowed in here!”
He points at [NAME] and sends you packing.

One of them steps up to you, imperiously lifts his hand and states
“HALT! There are none of those [NAME] allowed in here!”
He points at [NAME] and sends you packing.

You notice some dwarves gathering, carrying chainmails and axes. Is this riot ment for you? Did you possibly attract the dwarve’s wrath?

Suddenly you face a larger crowd of angered dwarves. Turning around, you see about a dozen of the little people too, slackly holding their axes.
“We make short work of blasphemers” you hear, then you learn of the terrible effect of keen axes, used by expert’s hands.

Two grim, heavily armed guards at both sides of the portal size you up from head to toe.
“Did you return the key of the pit?”

“Then you ought do this!”

“You may pass, though remember: You enter a place, dedicated to Ingerimm. So behave in a way, like it is “His” due!” says one of the guards and steps aside.

You open the door and see uncountable stairs, leading down inside the mountain. Do you climb down?

When you are about entering the temple, the priest shouts from inside:
“Put the key on the hook and get lost; I’m busy.”
Do you want to return the key?

You put the key on the hook.

You keep your bagagge together and have your own thoughts on the matter.


Язык: English | Категория: Star Trail Game Texts | Дата: 30.04.24 | Просмотров: 118 | Отзывов: 0

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