[NAME]
[NAME] of level %d
AT: %d PA: %d AC: %d
[NAME] HP[N]%d-%d
LP: %d/%d
AP: %d/%d[NAME][NAME]
Unfortunately, [NAME] isn’t carrying any weapon and has no space left in the backpack!
What weapon shall [NAME] use to replace [NAME]?
I’m not about to commit suicide!
That spell cannot be cast at an empty square.
That spell is not appropriate for use on a character.
That spell is not appropriate for use on a monster.
[NAME] has been spellbound and is unable to move!
[NAME] is not carrying any arrows in the left hand.
[NAME] is not carrying any crossbow bolts in the left hand.
[NAME] is not carrying any sling stones in the left hand.
More
Target: %d MP.
Target: Flee.
Which of the items do you intend to take along?
You have won [NAME]
Change Item
(2)
Unfortunately, that would require more Movement Points than [NAME] has left in this round.
What are you going to do?
You have %d MP left.
Move
(1/F)
Attack
(3)
Guard
Cast Spell
(5)
Use Item
(3)
Change Weapon
(2)
Items
Check Values
Repeat Options
Invalid Target!
No longer dangerous.
Target: Blocked.
Which item shall [NAME] use to replace [NAME] with?
Target: Too far away.
Every successful party member gains %ld[N]Experience Point[NAME].
Computer Fight
Do you want to flee?
poisoned
A poisonous mist spreads through the target square!
enchanted
The target is no longer in a valid position for missile fire!
Drop Item
(1)
Drop which item?
Target: Out of range.
Target square is blocked.
The target square is out of range.
Quit and Reload
Are you sure you want to quit and reload?
Will magic be used in this battle?
What item will [NAME] take?
[NAME] casts the spell [NAME].
The target is too close to [NAME]!
Mode of attack (currently [NAME])?
Aggressively
Normally
Carefully
That course of action is restricted to magically gifted characters.
Unfortunately, that is not a combat spell.
Not enough Astral Points available!
[NAME] isn’t carrying a single item.
broken
cursed
Which characters do you want the game to control?
Just this one
The whole party
Computer combat
The following monsters are on way to the scene of the fight:
There are no further monsters in sight!
%d [NAME]
,
and
It would help a lot if someone where holding something in their left hand.
poisoned
[NAME] just took up residence in Boron’s realm.
[NAME] is dead.
At an empty square?
What a waste!
The explosion of the Hylailian Fire reverberates through the entire area.
The flask of golden glue flies apart in a shower of yellow acid drops.
The spores of the black lotus form a deadly cloud.
The bane dust fills the air.
[NAME] has fallen unconscious.
fire
throw
[NAME] is fighting on your side!
Today, we fought against [NAME].
We won [NAME] in a fight.
As one of the beggars goes down, the figures move apart fleeing to their strawbags.
You’d better leave them alone.
The rantzy gets helplessly tangled in the net and unable to move within seconds.
As you approach it you recognize something really odd about this quite peaceful specimen. It wears a ring on one hand, shaped the head of a dragon.
Do you want to
Take the tied up animal with you?
Beat the animal to death?
Let go of it?
Really fance idea this, but not here and now.
Use [NAME]
(3)
Change Attack Mode
Character Options
Holding arrows or bolts only, [NAME] isn’t able to attack.
Reachable target squares will be displayed.
Target out of range!
You can’t use [NAME], you know.
[NAME] is unuseable.
The swamp magician summoned a fire elemental. We were only able to escaped sure death by choosing our words cautiously and behaving in a humble manner.
Strange!
The swamp rantzy seems just to sit in the corner without any motion. Besides you see something glittering at its paw.
[NAME] is fleeing. That won’t have any effect!
[NAME] waits another round.
What a real character, that dragon!
We never would have survived this fight without the help of Praios.
[NAME] fumbles the attack.
[NAME] fumbles the parry.
[NAME] fumbles the attack.
[NAME] fumbles the parry.
The attack has failed.
The weapon broke.
[NAME] loses consciousness.
[NAME] wounds [NAME].
[NAME] can deflect the blow.
[NAME] loses consciousness.
[NAME] wounds [NAME].
[NAME] can parry the blow.
Attack failure, [NAME] gets hurt.
Parry failure, [NAME] gets hurt.
Attack failure, [NAME] gets hurt.
Parry failure, [NAME] gets hurt.
[NAME] loses some Life Points.
[NAME] loses some Astral Points.
[NAME] loses some Life Points.
[NAME] loses some Astral Points.
[NAME] takes no damage.
[NAME] takes no damage.